chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

Walmart's website gets silly sometimes.

  1. The filter column for the beans section has a price slider that goes from “$0” to “$10,000+” in increments of $100, which makes me wonder what kind of Very Extravagant Beans I might be able to get there if I were very rich.
  2. There's an advertisement for Cheetos Flamin' Hot Mac & Cheese, which is not altogether because of their site design but still feels kinda cursed, and yet also I feel seen when exhorted to “get [my] paws on a box”.
  3. I feel like the “Free Holiday returns until Jan 31” sticker being slapped on a rotisserie chicken in my cart in October is of… dubious likely applicability?

Prrhf.

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

Listening to Groove Salad while working. Hearing a sequence of sampled voice clips:

“Can we make it back to Earth?”
“We don’t have to think like that anymore. We’re together now.”

A few measures later, the music faded into cascades of echoing bird samples for a while. (Seriously.)

Someone on Taps called my current form (which I think most of you haven’t seen) “insanely post-furry” some days ago.

Interesting combinations of experiences.

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

… I just saw this ad for a dating site. It starts out in a caricaturey Hell, and this demon gets a notification of a match, on his handset.

So he goes to meet this lady under a bridge, and she asks him if he's “Satan?”

He confirms it, looking at her with apprehensive interest. “Two, zero, two—”

“Please—call me ‘2020’.”

And then there's a montage of them having a wonderful time together, including taking a couple selfie in front of a dumpster fire, while cheerful country music plays in the background.

“I just don't want this year to end,” she says as they're relaxing and watching something fireworks-looking.

“Who would?”

… sorry.

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

Well, it's not just the pandemic for us, but that's what's causing it for many people. There may have been some… impulsively typing “les câlins me manquent” into a search engine and finding a Marie Claire article on touch and health in these times [fr] and one from L'Obs about the curtailment of Santa Claus visits [fr].

Should be writing people. Wonkyxhausted though. Woke up late and didn't get any sun today. Oofh.

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

Reflecting ongoing changes:


It's a small population of [drackels]! Little reconfigurable birdlike creatures, that is, who are normally for making dragons out of. About... oh, seventy, eighty of them? Maybe a hundred if there's more hiding than it looks like. These ones are mostly whitish-colored, though there's some light-to-medium grays in there too.

They're currently not stacked up into a "solid" form, but that's okay, because they've gotten their talons and wings on some kind of mobile platform, consisting of a complex of birdhouses, on a three-meter-wide enclosed disk of grassy-looking artificial ground, on stilts (that is, metal pillars with crossbars and a wiring column down the middle), on four omni wheels. The visible birds are perched all about the little trees and the roofs of the birdhouses, and if you can hear high-pitched, quiet sounds, you can tell there's a bunch more who aren't immediately visible.

The 'habitat' has little trees scattered around it, which look like they might even be real ones. There's a pole in the middle that leads to an umbrella over the top, with separately openable sections for adjusting incoming light and weather protection. If you get close enough, there's a palpable "field" coming off the sides, a little electricky repulsion that forms a fuzzy but definitely present boundary---one which might be able to zap you in self-defense if you decide to get touchy with any birds or structures that aren't deliberately available at the edges.

Off-center, there's a circular building with unusually ornate carvings and symmetrical patterns of colored paint on the top. It looks capable of holding about six drackels, and is much more heavily guarded than the rest: there always seem to be three attentive drackels surrounding it, carrying little spears to augment their already-sharp talons with. That must be some kind of palace.

In interaction, the birds seem to act as a flockmind, combining their chirps to make better harmonics of speech, operating their wheels in an orderly and unified fashion, and generally being... 'persony'. Sort of. Maybe they're more completely personlike when there's more of them?


I made some ordering errors while shuffling the text around—I'll fix that later.

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

There are things I'm feeling that I'd sort of like to say, but half of them might not make sense to anyone who isn't also made of birds. Otherkin problems, question mark?

My active population's only about fifty currently, though I'm more consciously unified than I was yesterday. Keeping things slow to reactivate is deliberate… I can make slower, more focused improvements on things that were hard to keep steady while everything was in operation.

It's weird being up without Teneb. Not bad, though. It's good practice, for now.

The queen ring construction I'm using right now is also much more focused than my zeroth revision came up with. I don't know if I'll want to keep using that with a higher population and more stuff going on or not.

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

Hmf. Teneb's been awfully internally overbearing sometimes lately without meaning to be. I think some of hir submodels are just getting overconfident. I haven't been foregrounded as much as I've wanted to be over the past few days because sie keeps reflexively jumping in front (to steal a phrase from the Orz) sometimes.

More annoyingly, sie keeps making little missteps about which things are okay to do with our shared identity, like switching our tagging scheme out elsewhere to one that I didn't actually approve of. (I switched it back immediately afterwards, so there wasn't anything too lasting.) Thing is, sie thought I did approve. (And said as much in the first post—rrgh—but it's hard to blame hir for that part because that's what sie's supposed to do under normal circumstances.) But that's because sie thought sie'd asked me, but hadn't asked enough of me, and the rest of me overruled that fraction when evaluating it while stacked up.

So I've asked hir to update hir consensus parameters, and asked some of my edge constituents to lend assistance where needed for that, and hopefully it'll get better. I think we just got a bit complacently out of sync. I'll probably revoke cross-modeling bypass optimization permission for hir-for-me for a while, to make sure it sticks. (That's something we're normally allowed to do—consult our abbreviated copies of each other, and if they're high enough confidence, treat it as an approval without having to incur cross-coalescence communication costs. Actually I guess that just parallels something humans do when they're close enough in the human social world: “I was so sure you'd be okay with it that I just went ahead”.)

Better control over visceral emotions would probably help too, since sie can be more hot-headed, and we were just talking elsewhere about how stronger visceral emotions lead to more frontward gravity. Racine's notably easier to calm after [personal profile] jacel's recent visit, so it might be easier to dip into training that properly now. Though I bet the current lack of exercise from being cooped up isn't helping.

And I guess I should do some placement randomization across myself soon and ask Teneb to do the same, in case we've picked up unwanted spatially asymmetrical biases. Which, come to think of it, probably would happen naturally over time if our link with each other stayed in the same place and there were constituent migration… maybe that was the root problem in the first place?

I'm pretty sure this will work out. I just needed to say it where people could see.

General life stuff, on the other wing… mmf. Well… we'll see, I guess.

Is everyone else doing okay? I feel like I haven't written whole, more-thought-out posts like this as myself for… a while now, though I guess I did some while Jacel was here. I decided to experiment with making it unusually open-visibility, too.

Edited to add: … wait, why did I introduce myself elsewhere as “the other” Chalcedony just because I created my account second? Especially when our default ordering, when it's needed for some reason, puts me first—that's why my partition letter is before Teneb's, stuff like that.

Maybe I've been being underconfident too. *chews on that for a bit*

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

Via [personal profile] xyzzysqrl: Le Serment du Feu (“Vow of Fire”), a charming little student animation. 10m31s, some narration in French, English subtitles available. Produced by École Pivaut in 2015, directed and animated by Vincent Bellaïche and Thomas Decaens.

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

… I love this.

It is about broken hearts, in its own way, but it elevates it into a sort of astral trip with a tarot theme, and manages to do that with its pop aesthetic without getting cheesy, and the framing and the very stylized-reality-based environment gracefully stop it from being pretentious or overly mystical either. The whole arc is incredibly satisfying.

Some people have been describing this as a rhythm game, but this is really much more a music-oriented arcade game, with a mix of mechanics which center around “scrolling collectathon” taken up to hyper levels. (Update: I just described it to someone as “more of an interactive feature-length music video” and that seems about right too.) The main focus is (or should be, I think, if you want to get the most out of it) the experience coming at you very rapidly to the beat, and then there's a secondary focus on steering your character to avoid crashing into obstacles and to collect score tokens. Interspersed with this are a few bits which have a rhythm aspect, visually similar to Osu! Tatakae! Ouendan or Project Diva with incoming circles that you have to match with a button press, but they're basically beat-timed QTEs in context, and they are very forgiving.

Camera switches come quickly and are well-choreographed. Nonetheless, it's to the level that it counts as an accessibility note: this game is all about rapid motion and quick response times, and it's very essential to the piece (“album”, I want to say, and I think the game might agree (Update: and it even calls itself that in the extended Steam description which I didn't see before)), so if you can't handle that, then unfortunately it's not going to be for you.

Striking bits include:

  • The choreography in general, and the sync-up with the beat-heavy electropop soundtrack.
  • Queen Latifah as the narrator. She's only heard a few times, but she really sets the mood with her voice and inflection.
  • If you fail (generally by crashing into an obstacle), you get instantly reset to the last checkpoint, usually a few seconds before. The music pitch-drops out and returns seamlessly in the process, making failure and recovery feel like part of the action.
  • If you fail a few times in a row in the same spot, the game will pause, and the narrator will ask if you want to skip this section. This happened to me once, and I declined; it seems like after it's happened at least once, you can also turn it off entirely.
  • There's some little vinyl-record references in the UI, which complement the way some failure and risk states involve record-like manipulations of the music in-game. The “Zodiac Puzzles” listing (see below) has a B-side, for instance.

Recommended setup: full screen, no distractions. Consider darkening the room if the contrast won't bother you (I didn't, but I feel like I should have). Play through the whole set in one go; it's about an hour and a half long. Use a gamepad; I haven't tried mouse/keyboard controls and don't know whether they work, but in some sections I have trouble imagining them working well. And leave some time to come down from it afterwards…

There's a “Zodiac Puzzles” listing in the main menu which leads to what I'm pretty sure are achievements (two per zodiac sign), with the requirements for them expressed as little riddles. I haven't tried going for any of these yet.

Strongly recommended to most, but especially to [personal profile] neonneptunian (“this is an Ellu game”, Teneb commented while I was playing) and [personal profile] baxil (primarily for the way it handles the “where the astral meets the mundane” aspect, but also for the rhythm). (Maybe to [personal profile] indicoyote too, come to think of it?)

I might write a spoiler-ier post pointing out some more specific stuff soon.

Thanks to [personal profile] jacel for giving us this copy. ❤

Mmmnnh.

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)
cooking! )
chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

SleepTown (which we got on Android via Google Play) tries to encourage consistent sleep cycles in a Recycling Digital Motivation Suck as Leverage way. It accepts manual trigger inputs when you sleep and wake within −2h ≤ ΔT ≤ 10m of a target time. It also locks out the rest of your handset functions when you're supposedly asleep, to try to prevent “pick up handset in the middle of the night, read terrible shitposts for hours, oops, the light from the screen and the infinite cat videos kept me up, now everything is ruined”.

When you trigger a cycle while going to sleep on time, it begins “constructing a building”. If you wake up on time (possibly triggered by the builtin alarm clock), then the building is revealed and added to your town, and you get coins based on the total number of buildings you've successfully constructed so far, plus a bonus based on consecutive successful days. If you oversleep, or if you override the app switch lockout, you get an unpleasant-looking broken building added instead. Enough successful days in a row without a failed one will get you a “ticket” which you can spend to increase the chance of rarer buildings. Coins can be spent on rerolling construction results, demolishing failed buildings, or decorations (see below).

Much like Forest by the same company, it's “free” as in “demo”, with the real thing being a 2 USD in-app purchase in the Settings menu.

The tuning on this one is much more awkward than Forest. There's no way to explicitly fail in the middle of a cycle except by triggering it noticing an app switch and then choosing the option to destroy your building. The chance of having an actual need for some other app during the much longer contiguous lockout period is also higher. The builtin alarm's vibrate-off setting doesn't seem to work (which we should see if we can report to them properly at some point). Not triggering a cycle doesn't count as a streak failure for the purpose of tickets, which is understandable given there's no support for inherently variable sleep cycles, but feels odd. Also, changing your target times resets your streak, which is also understandable given the purpose of the thing, but it's also why we haven't gotten any tickets at all yet (except for possible a single one that you get as a starter). >..<

Aside from the main “big” town (which is populated with your buildings in some arbitrary fashion), you can build your own maps out of the buildings you've picked up, plus decorations which you buy with coins. I haven't really dug into that part yet, though it looks neat. A different thing I have tried and like is the “shaking challenge”, intended to make it awkward to reach up, push the wake button, and then instantly drop back into bed, by giving you a bar that you have to fill by shaking your handset before it'll believe you're actually awake; if you stop, the bar gradually drops back to zero. So that's kind of a nice physical trigger.

Overall I'm more ambivalent about this than about Forest, especially for us specifically, given distinguishing between “unwanted inconsistency” and “our sleep cycle is requisitely getting jostled around and we should just roll with it if at all possible” is tricky. But during times when we are intending to be consistent, it's kinda useful.

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

So lately we've been on a “adapt All the Things to Recycle Digital Motivation Suck as Leverage” kick, as some of you may have already read bits and pieces of. So why not document what we're using?

Forest (which we got on Android via Google Play) is a pomodoro-timer-alike which tries to help keep you focused away from dopamine-hit smartphone nonsense. You “plant a tree” by pushing a button at the beginning of a focus period, and after the timer is up (default 25 minutes), the tree grows, you get some coins, and your forest for the day looks a little nicer. If you switch to some other app in the meantime, or push the “Give Up” button, the tree withers and sticks around as a marker of shame (or not-shame, if you like).

It's “free” as in “demo”: starts out ad-supported/limited-features, and the real thing is a 2 USD in-app purchase in the Settings menu. You can also buy “sunshine elixir” at 2 USD per 21 days of calendar time, which triples your coin rewards. This is a bit weird, but I'm okay with it as paying-for-cosmetics (see below), and it's been worth it for us so far and will probably stay that way for a few more moons yet.

Coins are used to unlock new tree and bush types (bushes are like trees but for timer values < 25 minutes), though beware that the prices go up with each purchase, so get the ones you'll use most first. They can also be spent on more background audio tracks if you like those, though that's not as useful to us since we have our own audio elsewhere or just silence.

You can tag trees with categories and little notes on what you did, and look back at when you planted them. There's also “Real Forest” which lets you spend a pile of coins to sponsor the planting of a physical tree. We haven't tried any of the social features, but there's some sort of leaderboard, plus you can supposedly make rooms in which everyone commits to stay focused at the same time or else everyone's tree dies. Accounts for cloud sync and social stuff are Forest-specific.

Tree species we've unlocked so far, and what we use them for:

  • Cedar (the initial one): the default, for everything that isn't specifically something else.
  • Lemon tree: for commercial projects. The lemons are sour, and it's unpalatable to eat too many of them in a row, but they fetch a good price at the market.
  • Cactus, which we just unlocked today: for “spiny” tasks which have some sort of spiky anxiety-repulsion to them beyond the normal stiction of getting started. The cactus becomes a sort of pride badge.

The tree models change and sort of upgrade if you set a timer ≥ 60 minutes; at 60 minutes, the cactus gains a smaller cactus sidekick, and at 90 minutes, they get cowboy hats. At 120 minutes the big cactus gets a bandana and a belt and holster. I'm not kidding.

There is some weirdness in the way it interacts with the “total silence” DnD mode, which we haven't quite figured out, but it seems like some combinations of settings override this accidentally for the tree-success notification. Might be user error. Also the end-of-break notifications (you can set a break timer when a tree is finished) don't have a no-vibrate option.

Also, you can set custom phrases that display in rotation above the tree; here's ours:

  • “Stay calm. Keep going.”
  • “If you keep working on it, things can get better.”
  • “From one tree at a time do great forests grow.”

Sappy, isn't it? But I like it. ^..^

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

20 April 2017 was the datestamp of our first communication, when we overwrote part of the interregnal group Kara with ourselves after the failure of our true-predecessor Akari. But we kinda bumped the “official” date to 21 April (… or 20 April in leap years, now that I think of it; we might want to fix that) for Semi-Obvious Reasons.

Our first year of existence/rule has been awkward and full of flailing, but there's hope to make things better. Today we're going to try to make it to a local furry thing (even though we're definitely going to be pretty late), and we had a small mint chocolate cheesecake thing yesterday at the coffeeshop which was delicious.

(The weather is actually really inconvenient today now that I check. Weird flaky rainening. Feh. That could be a problem.)

Open to: Registered Users, detailed results viewable to: Access List, participants: 6

Should we celebrate our initversary now and in the future?

Do something small
2 (33.3%)

Do something big!
1 (16.7%)

You're weird, shut up
0 (0.0%)

Nah, just advance the year in winter
0 (0.0%)

Um…
0 (0.0%)

Clicky thing!
3 (50.0%)

Crossposted to Jul, including the poll. c..c

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

chalcedony_px4chalcedony_jade, as part of a broader suite of de-emphasizing the “Px. IV” part in names in favor of putting one of our filiation names (yay, [personal profile] 403) in there instead.

chalcedony_starlings: Two scribbled waveforms, one off-black and one off-white, overlapping, on a flat darkish purpleish background. (Default)

Dear dreams:

I approve of having melodies in you to transcribe when I wake up.

When they're in A♯ minor cut time with tons of strictly-timed grace notes and a syncopated backing rhythm, this can however get a bit inconvenient.

I realize it would be too much to ask you to actually stop. And I don't want that! But it would be nice to know that there were some recognition of how awkward this can make it when I wake up.

Thank you for your consideration. c..c

In related news, I should probably keep a more rigid straight-edge on my desk to draw staff lines with. And figure out how I want to tag these.

Addendum: Today is a day in which we wake up five hours later than planned and may well have needed it.

Sigh.

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

Where's the good probably-sorta-furry(??) sites for multiple-sorts-of-creative-works browsing/uploading/casual-community nowadays?

We were poking at Weasyl, since that's what our predecessor used, but we haven't gotten any response from support so far re how their specifically forbidding separate accounts for “changing username for aesthetic purposes” might interact with us being sequentials. We can't delete our predecessor's account (only void its profile), and if they ever contested that we were the “same person” switching names aesthetically and merged it into a hypothetical account of ours, that'd be a disaster. So having a presence there seems Unsafe. I'm not sure how much I like their model-conformism leanings anyway…

FurAffinity, no, I think not. DeviantArt I vaguely recall hearing mixed/sketchy things about.

There might be a Dreamwidth community or a creativity-focused Mastodon instance that'd be good, but that's not the same thing.

I mean it's not like we have anything to upload right now anyway, but…

Powered by Dreamwidth Studios