If two people want to add each other on Telegram based initially on sharing usernames, how is this actually done?
So far, what I've run into is:
- I use the “Share My Contact” button because contact lists seem to only be able to contain target numbers; entries can't be added purely by username.
- The other user adds me, because they haven't gone through the same thing a dozen times before or aren't paying attention or got excited.
- The share button on their screen no longer exists because I'm Already A Contact, so I have to badger them for their number.
- Then sometimes this causes them to get upset with me, and then [redacted].
What's the good answer? (And why do I see so many complaints about user interfaces on less-centralized stuff when this is still allowed and okay?)
From Mastodon, mostly because it's more useful there, but repeated here because it's still relevant:
Expecting the recipient to filter through things costs less if topics are generally written about in larger chunks which can be accepted or dismissed in one gesture (computer input, mental effort, etc.), rather than having lots of tiny pieces interleaved, taking N× motes of “I shouldn't read that right now” emotional energy.
- Step 1. The Timeline
- Step 2. ???
- Step 3. Burnout
I can see some of you struggling to get past what Twitter burnt into your minds.
Until enough of you form the social infrastructure for other things, this will keep happening.
Coordinating to let go of fear is hard.
… we'll come for you if we can.
For those who didn't see the earlier post… we've renounced our chosen-family name due to ongoing problems with the leadership that weren't reconciled in time, and now purchased a rename token.
Now we're left with the question of what to put as the second element in our DW account name; “chalcedony” by itself is both collision-y in theory and actually taken. Do we go with straight-up “Sparkle” given that's our next-in-line valid filiation-name, or should it possibly be more obscured? Something else that starts with S, like we've done with our journal title?
“Scheme”, “Schismatic”, “Scenario”, “Scales” (not quite accurate, we usually have feathers), “Serif”/“Sans” (hah), “Silicate” (mineralogically appropriate!), …
(What we really should be doing is working on a thing that's due Now. But the concentration doesn't want to come. This is too blinding. Having senses of self is actually hard. Oof.)
So I decided to log into Destiny 2 to check whether a thing I wasn't sure would work worked, namely keeping a completed clan XP bounty past its expiration deadline in order to smooth over the weekly personal cap. (It turns out it does work, which surprised and pleased me.)
But also it turns out the Tower has been decorated for their in-game Winter Holiday, the “Dawning”. And Eva Levante is over there offering Eva's Holiday Oven, which starts a little sidequest line in which the first thing you have to do is cook Gjallardoodles for Zavala, using Ether Cane, a Delicious Explosion, and Essence of Dawning. Now it's branched off into sidequests to bake more different kinds of cookies for other NPCs. The other interesting thing is that this has given me some Enhancement Cores, which I had previously thought could only be gotten from the expansions (which I hope we can pick up eventually, just we're short on cash for that sort of thing right now).
The Tower also has shiny strings of bulbs, some other kind of massive light show decoration off the side of the Bazaar, and things like a mound of snow where you can make snowballs to throw at other Guardians. Probably some other stuff I haven't explored yet.
This is all somewhat more MMO-like than I'd originally expected to get into when picking up this game, but I'm generally pleased by this sort of good-natured holiday stuff, depending on the implementation.
Update: I made Radiolarian Pudding and Eliksni Birdseed, too.
In case you haven't seen them, horizon aka baxil did a few posts over on FIMFiction regarding the severe fires spreading through parts of California through much of November. He's a Search & Rescue volunteer in that region, and also a really good writer, so these are well worth reading.
I defeated the final boss! I have credits screen!
… there's still a bunch of stuff left, but basically I beat it, in the sense of having my first winning run.
Killed By: “Nobody. You did great!”
The Past still haunts you
SleepTown (which we got on Android via Google Play) tries to encourage consistent sleep cycles in a Recycling Digital Motivation Suck as Leverage way. It accepts manual trigger inputs when you sleep and wake within −2h ≤ ΔT ≤ 10m of a target time. It also locks out the rest of your handset functions when you're supposedly asleep, to try to prevent “pick up handset in the middle of the night, read terrible shitposts for hours, oops, the light from the screen and the infinite cat videos kept me up, now everything is ruined”.
When you trigger a cycle while going to sleep on time, it begins “constructing a building”. If you wake up on time (possibly triggered by the builtin alarm clock), then the building is revealed and added to your town, and you get coins based on the total number of buildings you've successfully constructed so far, plus a bonus based on consecutive successful days. If you oversleep, or if you override the app switch lockout, you get an unpleasant-looking broken building added instead. Enough successful days in a row without a failed one will get you a “ticket” which you can spend to increase the chance of rarer buildings. Coins can be spent on rerolling construction results, demolishing failed buildings, or decorations (see below).
Much like Forest by the same company, it's “free” as in “demo”, with the real thing being a 2 USD in-app purchase in the Settings menu.
The tuning on this one is much more awkward than Forest. There's no way to explicitly fail in the middle of a cycle except by triggering it noticing an app switch and then choosing the option to destroy your building. The chance of having an actual need for some other app during the much longer contiguous lockout period is also higher. The builtin alarm's vibrate-off setting doesn't seem to work (which we should see if we can report to them properly at some point). Not triggering a cycle doesn't count as a streak failure for the purpose of tickets, which is understandable given there's no support for inherently variable sleep cycles, but feels odd. Also, changing your target times resets your streak, which is also understandable given the purpose of the thing, but it's also why we haven't gotten any tickets at all yet (except for possible a single one that you get as a starter). >..<
Aside from the main “big” town (which is populated with your buildings in some arbitrary fashion), you can build your own maps out of the buildings you've picked up, plus decorations which you buy with coins. I haven't really dug into that part yet, though it looks neat. A different thing I have tried and like is the “shaking challenge”, intended to make it awkward to reach up, push the wake button, and then instantly drop back into bed, by giving you a bar that you have to fill by shaking your handset before it'll believe you're actually awake; if you stop, the bar gradually drops back to zero. So that's kind of a nice physical trigger.
Overall I'm more ambivalent about this than about Forest, especially for us specifically, given distinguishing between “unwanted inconsistency” and “our sleep cycle is requisitely getting jostled around and we should just roll with it if at all possible” is tricky. But during times when we are intending to be consistent, it's kinda useful.
So I'm looking at villager trading in Minecraft while decompressing from a Thing earlier.
- Fletchers buy string and sell arrows and bows. They also help you grind gravel into flint, but that's something they need anyway.
- Shepherds buy wool and sell shears… ? And then they sell colored wool.
- Farmers… buy crops… and then sell you bread and pies and cookies and cakes. Isn't that… a baker?
- Librarians buy paper and books, that sounds good. They sell books and even whole bookshelves, okay, that's a remainder sale, isn't it? I like that.
- Priests buy rotten flesh… what are they going to do with it? I guess maybe that's a funerary practice, or studying zombies to cure them or something. They buy gold, okay, that's reasonable, they're going to use it to make religious decorations. Sell rarer materials… not sure about that.
- Smiths buy coal, iron, and diamonds, and sell armor, tools, and weapons made from it, that's good.
- Butchers… buy raw meat and coal… and sell cooked meat? Isn't that more like a barbecue shop?
Some of these careers seem misnamed. c..c
From a silliness:
That's only true on systems where
long longis 64 bits, though that's the case for all the systems I know of.
You could use
ucat_fast64_tinstead, but I don't remember whether either of those is guaranteed to be the same size as
unsigned long long.
But then, make sure you're not accidentally conflating any of this with
stripes64_t(native support for interleaved access) or
tail64_t(recommended to be placed at the ends of structs for alignment purposes) or
tiny_little_nose64_t(which is at least 64 bits mostly for precision rather than for range, as you've probably guessed, and is involved in the delivery of siginfo structures for
SIGBOOPhandlers on many PAWSIX systems).