23 December 2019

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

… I love this.

It is about broken hearts, in its own way, but it elevates it into a sort of astral trip with a tarot theme, and manages to do that with its pop aesthetic without getting cheesy, and the framing and the very stylized-reality-based environment gracefully stop it from being pretentious or overly mystical either. The whole arc is incredibly satisfying.

Some people have been describing this as a rhythm game, but this is really much more a music-oriented arcade game, with a mix of mechanics which center around “scrolling collectathon” taken up to hyper levels. (Update: I just described it to someone as “more of an interactive feature-length music video” and that seems about right too.) The main focus is (or should be, I think, if you want to get the most out of it) the experience coming at you very rapidly to the beat, and then there's a secondary focus on steering your character to avoid crashing into obstacles and to collect score tokens. Interspersed with this are a few bits which have a rhythm aspect, visually similar to Osu! Tatakae! Ouendan or Project Diva with incoming circles that you have to match with a button press, but they're basically beat-timed QTEs in context, and they are very forgiving.

Camera switches come quickly and are well-choreographed. Nonetheless, it's to the level that it counts as an accessibility note: this game is all about rapid motion and quick response times, and it's very essential to the piece (“album”, I want to say, and I think the game might agree (Update: and it even calls itself that in the extended Steam description which I didn't see before)), so if you can't handle that, then unfortunately it's not going to be for you.

Striking bits include:

  • The choreography in general, and the sync-up with the beat-heavy electropop soundtrack.
  • Queen Latifah as the narrator. She's only heard a few times, but she really sets the mood with her voice and inflection.
  • If you fail (generally by crashing into an obstacle), you get instantly reset to the last checkpoint, usually a few seconds before. The music pitch-drops out and returns seamlessly in the process, making failure and recovery feel like part of the action.
  • If you fail a few times in a row in the same spot, the game will pause, and the narrator will ask if you want to skip this section. This happened to me once, and I declined; it seems like after it's happened at least once, you can also turn it off entirely.
  • There's some little vinyl-record references in the UI, which complement the way some failure and risk states involve record-like manipulations of the music in-game. The “Zodiac Puzzles” listing (see below) has a B-side, for instance.

Recommended setup: full screen, no distractions. Consider darkening the room if the contrast won't bother you (I didn't, but I feel like I should have). Play through the whole set in one go; it's about an hour and a half long. Use a gamepad; I haven't tried mouse/keyboard controls and don't know whether they work, but in some sections I have trouble imagining them working well. And leave some time to come down from it afterwards…

There's a “Zodiac Puzzles” listing in the main menu which leads to what I'm pretty sure are achievements (two per zodiac sign), with the requirements for them expressed as little riddles. I haven't tried going for any of these yet.

Strongly recommended to most, but especially to [personal profile] neonneptunian (“this is an Ellu game”, Teneb commented while I was playing) and [personal profile] baxil (primarily for the way it handles the “where the astral meets the mundane” aspect, but also for the rhythm). (Maybe to [personal profile] indicoyote too, come to think of it?)

I might write a spoiler-ier post pointing out some more specific stuff soon.

Thanks to [personal profile] jacel for giving us this copy. ❤

Mmmnnh.

chalcedony_starlings: A white right guillemet to the right, on a flat darkish purpleish background. (quartzwing)

Via [personal profile] xyzzysqrl: Le Serment du Feu (“Vow of Fire”), a charming little student animation. 10m31s, some narration in French, English subtitles available. Produced by École Pivaut in 2015, directed and animated by Vincent Bellaïche and Thomas Decaens.

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